Where to find perks machines in Black Ops 7
Season 1 of Black Ops 7 has finally dropped, and Astra Malorum is already chewing people up. The map feels classic in a good way, but if you are not sorting your perks early, you are going to stall out fast. Most squads I have jumped in with get stuck around round 8–10, usually because nobody knows where to go after spawn or they are too busy chasing the box. If you want to level guns, test routes, or just chill in a safer environment, a CoD BO7 Bot Lobby is great, but once you are in a real match you have to know your perk locations by heart.
Spawn Area And First Choices
Spawn is the easy part. Quick Revive is right there near the start, up the short stairs and sat between the first 2 doors. You pretty much walk past it without trying, so there is no excuse for going down with no safety net. From that spot you decide if you are going East or West. If you push through the East door, you hit the Museum Infinitum. Speed Cola is smack in the middle of that room. If you are running an LMG or anything slow to reload, you want to grab it on your first or second visit. A lot of players ignore it thinking they can just keep reloading in corners, then get boxed in and panic because their mag is still half empty.
Jugger-Nog, Stamin-Up And Early Game Routing
If you go West from spawn, you walk into The Luminarium. Keep an eye to the left the moment you step in, because that is where Jugger-Nog is parked. Most players I know rush this first perk, and it makes sense. Corridors here are tight, and one bad turn can end your run if you are still on base health. Once you have Jug, Stamin-Up becomes your next big move if you like training. You will find it on the Eastern side of the map, just outside that big circular room that everyone ends up looping around. With Stamin-Up active, you can drag a full horde around that area without feeling like you are wading through mud, and it makes hit-and-run trips to the box or the switch a lot safer.
Mule Kick, Wisp Tea And Power Area
When you start playing longer games, extra firepower matters more than a tiny bit of comfort. Mule Kick sits close to the power switch, near the Harmonic Oculus. After you leave the power room via the Eastern exit, check the Western wall in that connecting area and you will spot the machine tucked in there. It is easy to sprint past if you are focused on turning power on, so do a quick sweep once the lights are humming. The new Wisp Tea perk is out in the open, in the Northwest corner outside. If you are pushing up from Jugger-Nog, hug the outer edge of the path instead of cutting through the middle. You will walk right into the Wisp Tea machine without having to overthink the route, and that spot also doubles as a decent breather area between waves if your team keeps the spawns under control.
Unlocking And Using Wunderfizz
The Wunderfizz machine works a bit differently here, and this is where a lot of people get confused. You will not see it at all early on. It only spawns after you either stack four perks or make it to round 20, whichever comes first. Once you hit that mark, do not sprint around mid-round hoping to bump into it. Wait for the round to finish, then head to the Stargazer’s Courtyard, the big central hub you keep looping back through. The machine appears between a staircase going up and another going down, in a spot that is easy to defend for a few seconds while you grab your perk. Late game, this saves you loads of time because you can top off your setup without running laps across the whole map, and if you are pairing it with something like a buy BO7 Bot Lobby session, it is a perfect way to test different perk combos without wasting half the match just running routes.
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