U4GM How to Build the Best BO7 Season 1 Reloaded Loadouts
Season 1 Reloaded shook things up more than people expected, and you can feel it the second you load into a match—old "safe" builds are suddenly losing gunfights they used to win. If you're trying to test weapons without getting farmed while you figure out what's viable, some players even use a CoD BO7 Bot Lobby session to get a clean read on recoil and time-to-kill. Either way, the meta right now is all about fast handling with just enough control to keep shots on target when the lobby gets sweaty.
1) Sturmwolf 45: the mid-range SMG that doesn't panic
The Sturmwolf 45 is the kind of SMG that makes you forget you're holding an SMG. You'll notice it right away: it stays flat, and headshots actually mean something. It's great when fights stretch past the usual SMG comfort zone. If you're running Gunfighter, stack it for speed and clarity—an ELO-style optic helps with visual bounce, then pair a suppressor with a barrel that keeps the gun snappy. The spicy option is a higher-damage mag that tightens your pace in duels, but yeah, you might have to grind for it.
2) MXR-17: slow tempo, big punishment
The MXR-17 hits hard, but it's not forgiving. Miss a burst of shots and you're basically donating the kill. This is the AR you use when you're fine playing patient—hold a lane, pre-aim, take clean fights. Recoil parts matter here more than on most rifles, so a compensator plus a long barrel is the usual foundation. Some folks stick to iron sights to keep it quick; others run a simple optic to avoid losing people in muzzle flash. It's not flashy, it's just efficient when you don't over-swing corners.
3) Dravic 45 and Peacekeeper MK1: the "easy mode" pick and the speed demon
If you want a gun that behaves, the Dravic 45 is hard to argue against. It tracks smoothly, and it doesn't fall apart the moment you take a 20-meter fight. A control-focused barrel and a steadying grip make it feel almost unfair, and the iron sights are clean enough that you can skip an optic and use the slot elsewhere. The Peacekeeper MK1 is a different vibe—pure fire rate, lots of pressure, and it deletes people up close. Past about 15 meters, though, it drops off fast, and the irons are rough, so an optic is basically mandatory. Run a barrel that stretches range a bit and accept that you're still playing fast, not far.
4) MPC-25: high risk, high payoff, and how to keep it usable
The MPC-25 is for players who like chaos. Big damage, great mobility, and then the recoil shows up to ruin your day. If you don't build for control, you'll lose fights you should've won. A recoil-tuning unit plus a locking foregrip makes it manageable, especially in those messy close-range exchanges where you're strafe-firing and correcting mid-spray. And if you're the type who's constantly tweaking builds, stocking up on game currency or quick item services from U4GM can save time so you're spending more matches actually testing what works instead of waiting around for unlocks.
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